精品深夜AV无码一区二区_伊人久久无码中文字幕_午夜无码伦费影视在线观看_伊人久久无码精品中文字幕

代做COMP27112、代寫Java語言程序

時間:2024-03-08  來源:  作者: 我要糾錯



Introduction to Visual Computing
Coursework Assignment 2
Sun, Planet and Moon
Tim Morris
Introduction
The aim of this exercise is to render a simple solar system with one moon orbiting one
planet orbiting one sun. As with the previous exercise, you’ll need a web browser to display
the output and a simple text editor1 to create the html file you’ll need.
This piece of work contributes half of the coursework assessment. We suggest that you
should not spend more than 15 hours in total completing Assignments 1 and 2.
Getting Started
Start off with the same code as last time for creating the basic webpage. Under “// Your
Javascript will go here.” you’ll add any global variables and calls to two
functions, init() and animate().
Creating the Scene (init();)
Everything is initialised in this function.
As before, add a scene, camera and renderer and add the renderer to the
document (don’t forget to declare the scene, camera and renderer as global
variables). You won’t need a vertex shader or fragment shader this time.
Put the far plane of the camera at 10000. Locate the camera at (0, 30, 500) and add it to the
scene.
You’ll need to create nine variables for the sun’s, earth’s and moon’s geometries, materials
and meshes. These are global variables.
You can create the sun object using the following code:
1 You should ensure that your text editor saves your html files as plain text. Some editors (e.g. TextEdit on the
Mac add all kinds of stuff to what you think is a plain html file, meaning that you just see the text of your file
when you open it in your browser. Don’t forget to give your files the correct extension.
You could also use a suitable IDE.
sunGeometry = new THREE.SphereGeometry(109, 400, 200);
sunMaterial = new THREE.MeshStandardMaterial(
 {
 emissive: 0xffd700,
// emissiveMap: texture,
 emissiveIntensity: 1,
 wireframe: false
 }
);
sunMesh = new THREE.Mesh(sunGeometry, sunMaterial);
scene.add(sunMesh);
This creates a spherical object (what do the arguments mean?) of a particular colour. Where
is it located? The emissiveMap is something you may use later.
The sun must be a source of light. The PointLight() constructor can achieve this.
Create a point light source of white light at the origin and add it to the scene. You might also
add a diffuse light to give some background illumination, use AmbientLight().
Obviously this is physically unrealistic but it makes the objects more visible.
You can create the earth and moon using similar code with the following differences:
• The earth sphere geometry arguments are 25, 50, 50
• The moon sphere geometry arguments are 5, 40, 20
• Both the earth and moon materials are MeshPhongMaterial, they don’t have an
emissive argument, but do have a color. You can experiment with color
values.
The texture argument might be used later. So the earthMaterial can be created
using something like:
earthMaterial = new THREE.MeshPhongMaterial(
 {
// map: texture,
 color: x0000ff
 }
The earth and moon will be grouped together into one object before being added to the
scene. To do this we need a global variable to store the earth-moon system, we need to
add the earth to it, by default it will go to the origin of this system. Then we need to add the
moon to the system and set its position relative to the earth.
Three.js provides a group object for storing collections:
earthSystem = new THREE.Group();
Then the earth (and moon) can be added to this in a manner that was similar to the way we
added the sun to the scene:
earthSystem.Add(earthMesh);
Don’t forget to set the position of the moon within the earth-moon system, using a function
something like:
moonMesh.position.set(orbitRadius, 0, 0);
A suitable value for orbitRadius is in the range 40 – 60.
The earth’s orbit could be approximated as a circle, and the location of the earth on it could
be computed as the following pseudocode:
earth.position.x = earthOrbitRadius * sin(2pwt);
earth.position.y = earthOrbitRadius * cos(2pwt);
w is the earth’s angular velocity and t is some measurement of time.
It is slightly more realistic to make the orbit an ellipse. To make this more efficient we precompute the co-ordinates of the earth’s orbit. Create a global variable with a suitable name.
The points can be computed by calling the function EllipseCurve. This has arguments
to define:
• The x co-ordinate of the centre point of the ellipse
• The y co-ordinate of the centre point of the ellipse
• The radius of the ellipse in the x direction
• The radius of the ellipse in the y direction
• The start angle for drawing the ellipse (in this case 0 radians)
• The end angle for drawing the ellipse (in this case 2p radians)
• Plus other arguments that can take default values.
You may choose to draw the orbit, in which case you will have to
• Transfer points from the orbit into a line buffer
• Create a geometry (using BufferGeometry) from these points
• Create a material (using LineBasicMaterial) and setting a suitable colour
• Create a line object using the geometry and material
• Rotate the line so it lies in the XZ plane instead of the default XY plane
• Add it to the scene
Animation (Animate();)
The basic animation function will contain the two lines to render the scene and request an
animation frame, as in the previous exercise. If you’ve followed the instructions so far and
now implement this, you’ll see a static scene with the sun, earth and moon in fixed positions
and the earth orbit (if you chose to draw it). The earth and moon should be solid coloured
spheres. The next step is to add movement to the objects. The following code should be
added to Animate() before the two lines you’ve just written.
The sun’s movement is simple. It doesn’t move. You might want to make it rotate if you add
a texture to it, which will be done later.
The earth-moon system’s position could be driven by using a counter that is incremented
for each frame of the animation. But we’ll use the time instead. A time can be obtained by
calling performance.now(). This gives the time in milliseconds since the browser
window was opened. This can be converted into a value in the range [0, 1) which will be
used as an index into the values of the EllipseCurve you defined earlier. In
pseudocode:
time = 0.00001 * performance.now();
t = (time mod 1)
We can get the earth-moon position by reading a point from the EllipseCurve object
(assume it’s called curve):
point = curve.getPoint(t)
Then the earthSystem’s x and z positions can be set to point.x and point.y
respectively. Changing the value of the multiplier (0.00001) will change the earth’s orbital
speed.
The moon’s position is set according to
moon.x = orbitRadius*cos(time*speed)
moon.z = orbitRadius*sin(time*speed)
Time was derived above. Speed is the orbital speed of the moon – you choose a sensible
value.
Optional Enhancements
Some optional enhancements follow.
Changing the viewpoint
It is possible to change the observer’s viewpoint by adding the following controls.
Insert the following line after the other import statement.
import { OrbitControls } from
"https://web.cs.manchester.ac.uk/three/three.jsmaster/examples/jsm/controls/OrbitControls.js";
Add a global variable with a suitable name, possibly controls.
Add the following two lines to the init() function:
controls = new OrbitControls(camera, renderer.domElement);
controls.autoRotate = true;
These add a controller to the scene and allow you to move the viewpoint by clicking and
dragging.
Texturing
The sun, earth and moon can be textured using textures from
https://www.solarsystemscope.com/textures/download/2k_sun.jpg
https://upload.wikimedia.org/wikipedia/commons/a/ac/Earthmap1000x500.jpg
https://svs.gsfc.nasa.gov/vis/a000000/a004700/a004720/lroc_color_poles_1k.jpg
To read these you’ll have to create one texture loader
const loader = new THREE.TextureLoader();
Textures can be loaded using this
var texture = loader.load(‘filename’); OR
var texture = loader.load(‘URL’);
And added to the material of the object you’re creating, by uncommenting the line in the
example above where you created the sun object.
The earth and moon textures can be added similarly, except you’ll add the line
map: texture,
to the material constructor. You’ll also need to delete the color property.
The problem you may encounter when attempting to run the code is that the resource fails
to load, and you have an error message such as
Access to image at <source> from origin 'null' has been blocked by CORS policy
This is a security feature of most modern browsers. You can set up a server on your host to
overcome this problem. Instructions are widely available on the web, specifically here
https://threejs.org/docs/index.html#manual/en/introduction/How-to-run-things-locally
If you’re using Chrome you can alternatively install an extension that allows CORS cross
origin loading (https://chrome.google.com/webstore/detail/allow-cors-accesscontrol/lhobafahddgcelffkeicbaginigeejlf?hl=en). Or in Safari you can explicitly turn off the
CORS checking.
Rotations
You can make the sun, Earth and Moon rotate on their axes, much like the cube rotated in
the previous exercise. Make sure you choose an appropriate length of the “day”.
Clouds
You could add clouds to the Earth. Find a cloud image (e.g.
https://i.stack.imgur.com/B3c7G.jpg) and add it as a transparent texture to a sphere mesh
that is slightly larger than the Earth. Make it rotate slightly slower than the Earth.
Background
You can also create a starry background for the scene. Make a very large sphere mesh – to
make sure it’s big enough to contain everything. Add a texture image of the Milky Way:
https://cdn.eso.org/images/screen/eso0932a.jpg
Make the sphere visible from inside as well as outside by setting the side member of the
material to THREE.DoubleSide.
Submission
Once you have a working solution, capture a short video of your solution, no more than 15
seconds long. It must demonstrate all the properties of your solar system, and not so
quickly that the marker can’t see them clearly (you’ll be penalised for videos that have so
much zooming or camera movement that it’s impossible to see the earth or moon rotating).
ZIP this and your html and submit the file to the Lab 2 area in Blackboard.
Submissions that are not in the ZIP format will not be marked.
Marking Scheme
We will endeavour to mark your work in face-to-face sessions in the scheduled labs.
You will receive marks for:
• The objects being in appropriate locations and moving appropriately.
請加QQ:99515681  郵箱:99515681@qq.com   WX:codehelp 

標簽:

掃一掃在手機打開當前頁
  • 上一篇:SCC312代做、代寫Java編程語言
  • 下一篇:代寫CSC8208、Java/c++編程語言代做
  • 無相關信息
    昆明生活資訊

    昆明圖文信息
    蝴蝶泉(4A)-大理旅游
    蝴蝶泉(4A)-大理旅游
    油炸竹蟲
    油炸竹蟲
    酸筍煮魚(雞)
    酸筍煮魚(雞)
    竹筒飯
    竹筒飯
    香茅草烤魚
    香茅草烤魚
    檸檬烤魚
    檸檬烤魚
    昆明西山國家級風景名勝區
    昆明西山國家級風景名勝區
    昆明旅游索道攻略
    昆明旅游索道攻略
  • 短信驗證碼平臺 理財 WPS下載

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 kmw.cc Inc. All Rights Reserved. 昆明網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    精品深夜AV无码一区二区_伊人久久无码中文字幕_午夜无码伦费影视在线观看_伊人久久无码精品中文字幕
    <samp id="e4iaa"><tbody id="e4iaa"></tbody></samp>
    <ul id="e4iaa"></ul>
    <blockquote id="e4iaa"><tfoot id="e4iaa"></tfoot></blockquote>
    • <samp id="e4iaa"><tbody id="e4iaa"></tbody></samp>
      <ul id="e4iaa"></ul>
      <samp id="e4iaa"><tbody id="e4iaa"></tbody></samp><ul id="e4iaa"></ul>
      <ul id="e4iaa"></ul>
      <th id="e4iaa"><menu id="e4iaa"></menu></th>
      a在线播放不卡| 不卡一区二区中文字幕| 日韩精品一二三四| 欧美日韩五月天| 日本成人在线视频网站| 日韩免费视频一区| 国产电影一区在线| 亚洲欧美日韩国产综合| 欧美午夜寂寞影院| 青青草国产成人99久久| 国产欧美日韩精品a在线观看| av一二三不卡影片| 婷婷丁香激情综合| 日本一区二区视频在线| 色综合久久天天| 日产国产欧美视频一区精品| 国产午夜亚洲精品午夜鲁丝片| 99精品久久只有精品| 天天操天天色综合| 中文字幕在线观看不卡| 日韩三级在线观看| 99国内精品久久| 日韩av电影天堂| 亚洲日本丝袜连裤袜办公室| 欧美成人激情免费网| 精品国产露脸精彩对白| 欧美疯狂性受xxxxx喷水图片| 国产激情91久久精品导航 | 日日夜夜一区二区| 久久久久国产免费免费| 欧美午夜精品一区二区蜜桃| 国产激情一区二区三区四区| 亚洲高清免费一级二级三级| 中文字幕av在线一区二区三区| 欧美日韩精品一区二区| 国产成人精品一区二区三区四区| 午夜精品福利久久久| 亚洲特级片在线| 国产蜜臀97一区二区三区| 91精品国产欧美日韩| 日本久久精品电影| 97超碰欧美中文字幕| 国产成人久久精品77777最新版本| 老司机精品视频导航| 丝袜a∨在线一区二区三区不卡| 亚洲欧美激情小说另类| 国产精品久久久久久久久搜平片| 久久只精品国产| 日韩欧美亚洲另类制服综合在线| 精品视频一区 二区 三区| aaa国产一区| 91美女视频网站| 一本高清dvd不卡在线观看| 99久久婷婷国产| 日本高清无吗v一区| 日本高清视频一区二区| 精品视频1区2区| 7777精品伊人久久久大香线蕉的| 欧美美女一区二区在线观看| 制服丝袜亚洲精品中文字幕| 91精品国产入口| 欧美sm美女调教| 久久久精品黄色| 欧美国产精品中文字幕| 中文字幕一区二区在线观看 | 欧美大片免费久久精品三p| 日韩一级免费观看| www国产亚洲精品久久麻豆| 精品av综合导航| 国产精品免费aⅴ片在线观看| 中文字幕一区二区三区在线不卡 | 国产精品综合一区二区三区| 国产一区二区女| 成人精品一区二区三区四区| 色综合天天性综合| 欧美日韩久久久| 久久久精品人体av艺术| 自拍偷拍亚洲综合| 青青草国产成人av片免费| 国产精品99久久不卡二区| 色综合中文综合网| 欧美亚洲另类激情小说| 在线电影院国产精品| 欧美大片拔萝卜| 国产精品久久久99| 亚洲成人自拍一区| 国产毛片精品视频| 色综合av在线| 精品久久99ma| 亚洲乱码国产乱码精品精小说| 午夜精品久久久久影视| 韩国精品在线观看| 日本高清视频一区二区| 欧美xfplay| 亚洲一区二区三区中文字幕| 激情都市一区二区| 欧美亚洲一区二区在线观看| 久久久精品综合| 三级亚洲高清视频| 9久草视频在线视频精品| 欧美一区二区三区精品| 日韩伦理av电影| 久久99久久久久| 欧美综合色免费| 国产精品区一区二区三| 六月丁香婷婷久久| 欧美日韩国产乱码电影| √…a在线天堂一区| 国产一区二区三区免费观看| 欧美日韩国产一级二级| 国产精品国产馆在线真实露脸 | 久久久久久久综合日本| 亚洲成av人**亚洲成av**| 高清成人免费视频| 久久综合久色欧美综合狠狠| 三级一区在线视频先锋| 在线观看视频一区二区欧美日韩| 国产欧美一区二区三区沐欲| 麻豆精品一二三| 日韩一区二区三免费高清| 亚洲福利一区二区三区| 在线观看三级视频欧美| 依依成人精品视频| 色嗨嗨av一区二区三区| 亚洲图片激情小说| 91偷拍与自偷拍精品| 成人欧美一区二区三区黑人麻豆 | 欧美变态口味重另类| 日韩二区在线观看| 91精品国产高清一区二区三区| 偷拍一区二区三区| 在线播放国产精品二区一二区四区 | 91精品国产入口在线| 亚洲成av人片一区二区三区| 色欲综合视频天天天| 亚洲激情五月婷婷| 在线亚洲精品福利网址导航| 亚洲影院免费观看| 欧美精品在线一区二区| 日本少妇一区二区| 精品国产3级a| 成人精品国产一区二区4080| 国产女同互慰高潮91漫画| 91丝袜国产在线播放| 亚洲国产aⅴ天堂久久| 日韩一二三四区| 国产成人一级电影| 亚洲色图视频免费播放| 色屁屁一区二区| 日本不卡视频在线观看| 精品成人一区二区三区四区| 成人av网站免费| 午夜久久久影院| 久久一留热品黄| 91论坛在线播放| 青青草97国产精品免费观看| 久久久国产综合精品女国产盗摄| 99久久婷婷国产综合精品电影| 偷拍一区二区三区| 日本一区二区免费在线观看视频 | 国产精品网曝门| 在线观看不卡视频| 精品一区二区三区在线观看国产| 中文字幕欧美激情| 宅男噜噜噜66一区二区66| 韩国女主播一区| 一区二区三区视频在线看| 日韩三级伦理片妻子的秘密按摩| 成人久久18免费网站麻豆 | 国产欧美一区二区在线观看| 欧美日韩一卡二卡| 成人福利视频在线看| 秋霞成人午夜伦在线观看| 国产精品第四页| 欧美一区二区三区色| 97精品久久久午夜一区二区三区 | 国产欧美一二三区| 欧美一区永久视频免费观看| 成人动漫av在线| 麻豆国产一区二区| 亚洲激情网站免费观看| 亚洲国产高清aⅴ视频| 欧美成人三级电影在线| 欧美午夜影院一区| 9l国产精品久久久久麻豆| 狠狠色综合日日| 日韩精品一级二级| 一区二区三区四区高清精品免费观看| 久久综合九色综合97婷婷| 欧美福利视频一区| 欧美吻胸吃奶大尺度电影| gogo大胆日本视频一区| 国产一区二区三区四| 美女性感视频久久| 日日摸夜夜添夜夜添精品视频 | 亚洲成人综合网站| 一区二区三区精品视频| 亚洲人快播电影网| 亚洲色图都市小说| 亚洲日本在线观看|